

The combination of this unique look and presentation gives Immortals a really unique energy of its own, and it’s far and away more preferable to me than the usual History Channel realism of the Assassin’s Creed games. The character models are a little bit stiff and uncanny-valley-esque at times, but the look works overall and creates one of the most memorable looking Ubisoft games in quite some time.

There are times where it looks like a watercolour painting in motion, and it’s all accompanied by some stellar orchestral music throughout. Speaking of looks, the Golden Isles is easily one of the most beautiful locations in a game of this style I can remember. Fenyx isn’t greatly customisable by any means, but even having the ability to change gender and style goes some way to make him or her feel like your own. Fenyx is a greater protagonist than I expected with a genuine personality and character arc, whilst the Gods are their usual flawed selves but beefed up to the highest degree. It’s a messy tone for sure, but by the end of the game it comes across as more heartfelt than I expected, and I came to actually care about the characters involved. For every dumb joke, there’s a reference to deep Greek lore that really impressed me.

The marketing and trailers have gone for a very modern feel, and whilst a lot of that does persist in dialogue, there’s an impressive reverence for Greek mythology throughout too. It’s definitely not for everyone, but there’s a lot of good humour mixed in with some more lame jokes. Overall I’d say it landed quite well with me. Beyond being an interesting set-up, it means you have a constant narration from the pair and constant references are made to the fact that this is a story that Prometheus is telling. Although that may sound pretty standard, the way in which Immortals presents this story is actually pretty interesting, coming from a real-time conversation between Prometheus and Zeus. Immortals sees you playing as the customisable protagonist Fenyx as they explore the Golden Isles and attempt to recover the lost essences of four Greek Gods. It might not ever reach the lofty heights of the games that have so clearly influenced it, but considering the pedigree, I'm more than happy with what it manages to achieve.

It’s a heartfelt, passionate open-world game set in a vibrant world that mostly manages to avoid the typical Ubisoft trappings whilst combining elements from some really great games. As a big fan of both the new direction of Assassin’s Creed and Breath of the Wild’s design that has so clearly influenced this game, as well as a lover of the wild world of Greek mythology, I thought this was a match made in Elysium.Īfter putting more than 25 hours into the game and finally hitting the credits, I wouldn’t go as far as calling Immortals the equivalent of Greek heaven, but I would certainly go as far as calling it Ubisoft’s best open-world game in quite some time. Although I had quite the shameful list of some of 2020’s biggest open-world games on my backlog, for me there was one title in particular that I wanted to take the time to finish- Immortals Fenyx Rising. If there’s one thing that the start of a new year is good for, it’s clearing out your massive gaming backlog.
